![gurps 3rd edition srd gurps 3rd edition srd](http://3.bp.blogspot.com/-xDwqiYEkCaw/UuHwmUXIEmI/AAAAAAAADLs/VFfCiGvZMvQ/s1600/tangents.jpg)
You had D&D and White Wolf as 1st tier, and then SJG was a major RPG player in the next level down with Fasa, Palladium, and a couple others that I can't remember. But GURPS used to be in the 2nd tier of relevance in the 90's RPG industry along with Shadowrun, Rifts, a few others. But instead they ceded the "generic" platform to D20 - and are now a shadow of their 90's influence. I personally think that was short-sighted, and if they had gone open-source, and allowed 3rd party publishers to publish GURPS 4e (or even 3e) work, GURPS would still be a powerhouse today, perhaps even matching D20 in relevance.
#Gurps 3rd edition srd license#
With the success of D&D 3rd (I asked) d id SJG ever consider opening up GURPS to an open game license? I think that sort of platform play didn't map to SJG's short or long term vision - and I don't think they were able to conceive of a way that having an open license would help them and not cannibalize their own book sales. I explicitly asked Steve about this at their booth at GTS (GAMA Trade Show) in ~2001. The other thing that reduced the popularity of GURPS was that they chose not to open it up for 3pp. That immediately meant any new 4e books were going to have low sales compared to a 3e book released at the same time in the edition-lifecycle (ie, Vehicles will be one of your first supplement releases - but the 4e Vehicles I'm sure sold way less than the 3d Vehicles book). So they were stuck having to support this new edition, but a large proportion of their base stayed with 3e. So why move to a new edition? But the company had published the new edition, and it wasn't really backwards compatible (although also wasn't that much of a departure). Folks just had too much invested in terms of dozens of sourcebooks that wouldn't get replicated for 4th. Most GURPS players I know, including my group, stayed with 3e.
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4th Ed GURPS sold poorly, or at least compared to expectations. My personal opinion is based on my history as a FLGS owner. Though, to be fair, it's possible to find sets on Amazon for about $100.īoth of these resonate with me, although there are other toolkit rulesets out there still doing well. The gift set (which comes with a DM screen) is $170, and only does not include extras (beyond the DM screen). $40*3 = $120, and that still doesn't include dice or the other things needed to play the game. In comparison, the 3 core D&D books are each around $40.
#Gurps 3rd edition srd full#
I can see the $119 set on the TFT site, which includes the full game, dice, counters, two adventures, a map, and some other stuff.
#Gurps 3rd edition srd free#
If you only want Melee, it's free (for the pdf) or I think around $20 for the hard copy (which includes dice and such). This means you're getting dice, battlemats, several adventures, cardboard standies (for monsters,) and a variety of other products. Note that the $200 set also includes other boxed sets, which include their own extras. I find the rules to be far more intuitive in comparison to how I imagine a situation plays out -even when accounting for fantastic elements.Īs far as the TFT price, to which product are you alluding? There is a special $200 set which comes with a ridiculous amount of extras. Personally, I find GURPS to be far less complicated than many editions/versions of D&D.